COMPUTER ORGANIZATION AND DESIGN The Hardware/Software Interface
Chapter 3 Arithmetic for Computers
5th
Edition
Operations on integers
Addition and subtraction Multiplication and division Dealing with overflow
§3.1 Introduction
Arithmetic for Computers
Floating-point real numbers
Representation and operations
Chapter 3 — Arithmetic for Computers — 2
§3.2 Addition and Subtraction
Integer Addition
Example: 7 + 6
Overflow if result out of range
Adding +ve and –ve operands, no overflow Adding two +ve operands
Overflow if result sign is 1
Adding two –ve operands
Overflow if result sign is 0 Chapter 3 — Arithmetic for Computers — 3
Integer Subtraction
Add negation of second operand Example: 7 – 6 = 7 + (–6) +7: –6: +1:
0000 0000 … 0000 0111 1111 1111 … 1111 1010 0000 0000 … 0000 0001
Overflow if result out of range
Subtracting two +ve or two –ve operands, no overflow Subtracting +ve from –ve operand
Overflow if result sign is 0
Subtracting –ve from +ve operand
Overflow if result sign is 1
Chapter 3 — Arithmetic for Computers — 4
Overflow conditions
Chapter 3 — Arithmetic for Computers — 5
Signed Addition
Chapter 3 — Arithmetic for Computers — 6
Unsigned Overflow
Chapter 3 — Arithmetic for Computers — 7
Dealing with Overflow
Some languages (e.g., C) ignore overflow
Use MIPS addu, addui, subu instructions
Other languages (e.g., Ada, Fortran) require raising an exception
Use MIPS add, addi, sub instructions On overflow, invoke exception handler
Save PC in exception program counter (EPC) register Jump to predefined handler address mfc0 (move from coprocessor reg) instruction can retrieve EPC value, to return after corrective action Chapter 3 — Arithmetic for Computers — 8
Arithmetic for Multimedia
Graphics and media processing operates on vectors of 8-bit and 16-bit data
Use 64-bit adder, with partitioned carry chain
Operate on 8×8-bit, 4×16-bit, or 2×32-bit vectors
SIMD (single-instruction, multiple-data)
Saturating operations
On overflow, result is largest representable value
c.f. 2s-complement modulo arithmetic
E.g., clipping in audio, saturation in video Chapter 3 — Arithmetic for Computers — 9
Start with long-multiplication approach
§3.3 Multiplication
Multiplication multiplicand multiplier
product
1000 × 1001 1000 0000 0000 1000 1001000
Length of product is the sum of operand lengths
Chapter 3 — Arithmetic for Computers — 10
Multiplication Hardware
Initially 0
Chapter 3 — Arithmetic for Computers — 11
Optimized Multiplier
Perform steps in parallel: add/shift
One cycle per partial-product addition
That’s ok, if frequency of multiplications is low Chapter 3 — Arithmetic for Computers — 12
Faster Multiplier
Uses multiple adders
Cost/performance tradeoff
Can be pipelined
Several multiplication performed in parallel Chapter 3 — Arithmetic for Computers — 13
MIPS Multiplication
Two 32-bit registers for product
HI: most-significant 32 bits LO: least-significant 32-bits
Instructions
mult rs, rt
multu rs, rt
64-bit product in HI/LO
mfhi rd
/
/
mflo rd
Move from HI/LO to rd Can test HI value to see if product overflows 32 bits
mul rd, rs, rt
Least-significant 32 bits of product –> rd
Chapter 3 — Arithmetic for Computers — 14
quotient
Check for 0 divisor Long division approach
dividend
1001 1000 1001010 -1000 divisor 10 101 1010 -1000 10 remainder n-bit operands yield n-bit quotient and remainder
If divisor ≤ dividend bits
0 bit in quotient, bring down next dividend bit
Restoring division
1 bit in quotient, subtract
Otherwise
§3.4 Division
Division
Do the subtract, and if remainder goes < 0, add divisor back
Signed division
Divide using absolute values Adjust sign of quotient and remainder as required
Chapter 3 — Arithmetic for Computers — 15
Division Hardware Initially divisor in left half
Initially dividend
Chapter 3 — Arithmetic for Computers — 16
Optimized Divider
One cycle per partial-remainder subtraction Looks a lot like a multiplier!
Same hardware can be used for both Chapter 3 — Arithmetic for Computers — 17
Faster Division
Can’t use parallel hardware as in multiplier
Subtraction is conditional on sign of remainder
Faster dividers (e.g. SRT devision) generate multiple quotient bits per step
Still require multiple steps
Chapter 3 — Arithmetic for Computers — 18
MIPS Division
Use HI/LO registers for result
HI: 32-bit remainder LO: 32-bit quotient
Instructions
div rs, rt / divu rs, rt No overflow or divide-by-0 checking
Software must perform checks if required
Use mfhi, mflo to access result
Chapter 3 — Arithmetic for Computers — 19
Representation for non-integral numbers
Like scientific notation
–2.34 × 1056 +0.002 × 10–4 +987.02 × 109
normalized not normalized
In binary
Including very small and very large numbers
§3.5 Floating Point
Floating Point
±1.xxxxxxx2 × 2yyyy
Types float and double in C Chapter 3 — Arithmetic for Computers — 20
Floating Point Standard
Defined by IEEE Std 754-1985 Developed in response to divergence of representations
Portability issues for scientific code
Now almost universally adopted Two representations
Single precision (32-bit) Double precision (64-bit)
Chapter 3 — Arithmetic for Computers — 21
IEEE Floating-Point Format single: 8 bits double: 11 bits
S Exponent
single: 23 bits double: 52 bits
Fraction
x ( 1)S (1 Fraction) 2(Exponent Bias)
S: sign bit (0 non-negative, 1 negative) Normalize significand: 1.0 ≤ |significand| < 2.0
Always has a leading pre-binary-point 1 bit, so no need to represent it explicitly (hidden bit) Significand is Fraction with the “1.” restored
Exponent: excess representation: actual exponent + Bias
Ensures exponent is unsigned Single: Bias = 127; Double: Bias = 1023 Chapter 3 — Arithmetic for Computers — 22
Single-Precision Range
Exponents 00000000 and 11111111 reserved Smallest value
Exponent: 00000001 actual exponent = 1 – 127 = –126 Fraction: 000…00 significand = 1.0 ±1.0 × 2–126 ≈ ±1.2 × 10–38
Largest value
exponent: 11111110 actual exponent = 254 – 127 = +127 Fraction: 111…11 significand ≈ 2.0 ±2.0 × 2+127 ≈ ±3.4 × 10+38 Chapter 3 — Arithmetic for Computers — 23
Double-Precision Range
Exponents 0000…00 and 1111…11 reserved Smallest value
Exponent: 00000000001 actual exponent = 1 – 1023 = –1022 Fraction: 000…00 significand = 1.0 ±1.0 × 2–1022 ≈ ±2.2 × 10–308
Largest value
Exponent: 11111111110 actual exponent = 2046 – 1023 = +1023 Fraction: 111…11 significand ≈ 2.0 ±2.0 × 2+1023 ≈ ±1.8 × 10+308 Chapter 3 — Arithmetic for Computers — 24
Floating-Point Precision
Relative precision
all fraction bits are significant Single: approx 2–23
Equivalent to 23 × log102 ≈ 23 × 0.3 ≈ 6 decimal digits of precision
Double: approx 2–52
Equivalent to 52 × log102 ≈ 52 × 0.3 ≈ 16 decimal digits of precision
Chapter 3 — Arithmetic for Computers — 25
Floating-Point Example
Represent –0.75
–0.75 = (–1)1 × 1.12 × 2–1 S=1 Fraction = 1000…002 Exponent = –1 + Bias
Single: –1 + 127 = 126 = 011111102 Double: –1 + 1023 = 1022 = 011111111102
Single: 1011111101000…00 Double: 1011111111101000…00 Chapter 3 — Arithmetic for Computers — 26
Floating-Point Example
What number is represented by the singleprecision float 11000000101000…00
S=1 Fraction = 01000…002 Exponent = 100000012 = 129
x = (–1)1 × (1 + 012) × 2(129 – 127) = (–1) × 1.25 × 22 = –5.0
Chapter 3 — Arithmetic for Computers — 27
Denormal Numbers
Exponent = 000...0 hidden bit is 0 x ( 1)S (0 Fraction) 2 Bias
Smaller than normal numbers
allow for gradual underflow, with diminishing precision
Denormal with fraction = 000...0 x ( 1)S (0 0) 2Bias 0.0 Two representations of 0.0! Chapter 3 — Arithmetic for Computers — 28
Infinities and NaNs
Exponent = 111...1, Fraction = 000...0
±Infinity Can be used in subsequent calculations, avoiding need for overflow check
Exponent = 111...1, Fraction ≠ 000...0
Not-a-Number (NaN) Indicates illegal or undefined result
e.g., 0.0 / 0.0
Can be used in subsequent calculations Chapter 3 — Arithmetic for Computers — 29
Floating-Point Addition
Consider a 4-digit decimal example
1. Align decimal points
9.999 × 101 + 0.016 × 101 = 10.015 × 101
3. Normalize result & check for over/underflow
Shift number with smaller exponent 9.999 × 101 + 0.016 × 101
2. Add significands
9.999 × 101 + 1.610 × 10–1
1.0015 × 102
4. Round and renormalize if necessary
1.002 × 102 Chapter 3 — Arithmetic for Computers — 30
Floating-Point Addition
Now consider a 4-digit binary example
1. Align binary points
1.0002 × 2–1 + –0.1112 × 2–1 = 0.0012 × 2–1
3. Normalize result & check for over/underflow
Shift number with smaller exponent 1.0002 × 2–1 + –0.1112 × 2–1
2. Add significands
1.0002 × 2–1 + –1.1102 × 2–2 (0.5 + –0.4375)
1.0002 × 2–4, with no over/underflow
4. Round and renormalize if necessary
1.0002 × 2–4 (no change) = 0.0625 Chapter 3 — Arithmetic for Computers — 31
FP Adder Hardware
Much more complex than integer adder Doing it in one clock cycle would take too long
Much longer than integer operations Slower clock would penalize all instructions
FP adder usually takes several cycles
Can be pipelined
Chapter 3 — Arithmetic for Computers — 32
FP Adder Hardware
Step 1
Step 2
Step 3 Step 4
Chapter 3 — Arithmetic for Computers — 33
Floating-Point Multiplication
Consider a 4-digit decimal example
1. Add exponents
1.0212 × 106
4. Round and renormalize if necessary
1.110 × 9.200 = 10.212 10.212 × 105
3. Normalize result & check for over/underflow
For biased exponents, subtract bias from sum New exponent = 10 + –5 = 5
2. Multiply significands
1.110 × 1010 × 9.200 × 10–5
1.021 × 106
5. Determine sign of result from signs of operands
+1.021 × 106
Chapter 3 — Arithmetic for Computers — 34
Floating-Point Multiplication
Now consider a 4-digit binary example
1. Add exponents
1.1102 × 2–3 (no change) with no over/underflow
4. Round and renormalize if necessary
1.0002 × 1.1102 = 1.1102 1.1102 × 2–3
3. Normalize result & check for over/underflow
Unbiased: –1 + –2 = –3 Biased: (–1 + 127) + (–2 + 127) = –3 + 254 – 127 = –3 + 127
2. Multiply significands
1.0002 × 2–1 × –1.1102 × 2–2 (0.5 × –0.4375)
1.1102 × 2–3 (no change)
5. Determine sign: +ve × –ve –ve
–1.1102 × 2–3 = –0.21875 Chapter 3 — Arithmetic for Computers — 35
FP Arithmetic Hardware
FP multiplier is of similar complexity to FP adder
FP arithmetic hardware usually does
But uses a multiplier for significands instead of an adder Addition, subtraction, multiplication, division, reciprocal, square-root FP integer conversion
Operations usually takes several cycles
Can be pipelined Chapter 3 — Arithmetic for Computers — 36
FP Instructions in MIPS
FP hardware is coprocessor 1
Adjunct processor that extends the ISA
Separate FP registers
32 single-precision: $f0, $f1, … $f31 Paired for double-precision: $f0/$f1, $f2/$f3, …
FP instructions operate only on FP registers
Release 2 of MIPs ISA supports 32 × 64-bit FP reg’s
Programs generally don’t do integer ops on FP data, or vice versa More registers with minimal code-size impact
FP load and store instructions
lwc1, ldc1, swc1, sdc1
e.g., ldc1 $f8, 32($sp) Chapter 3 — Arithmetic for Computers — 37
FP Instructions in MIPS
Single-precision arithmetic
add.s, sub.s, mul.s, div.s
Double-precision arithmetic
add.d, sub.d, mul.d, div.d
e.g., mul.d $f4, $f4, $f6
Single- and double-precision comparison
c.xx.s, c.xx.d (xx is eq, lt, le, …) Sets or clears FP condition-code bit
e.g., add.s $f0, $f1, $f6
e.g. c.lt.s $f3, $f4
Branch on FP condition code true or false
bc1t, bc1f
e.g., bc1t TargetLabel
Chapter 3 — Arithmetic for Computers — 38
FP Example: °F to °C
C code: float f2c (float fahr) { return ((5.0/9.0)*(fahr - 32.0)); } fahr in $f12, result in $f0, literals in global memory space
Compiled MIPS code: f2c: lwc1 lwc1 div.s lwc1 sub.s mul.s jr
$f16, $f18, $f16, $f18, $f18, $f0, $ra
const5($gp) const9($gp) $f16, $f18 const32($gp) $f12, $f18 $f16, $f18 Chapter 3 — Arithmetic for Computers — 39
FP Register Convention hi, lo
Multiply/divide special registers
Caller-saved
$f0, $f2
Floating point function results
Caller-saved
$f1, $f3
Floating point temporaries
Caller-saved
$f4..$f11
Floating point temporaries
Caller-saved
$f12..$f19
Floating point arguments
Caller-saved
$f20..$f23 (32bit)
Floating point temporaries
Caller-saved
$f24..$f31 (64bit)
Floating point
Callee-saved
$f20..$f31 even (n32)
Floating point temporaries
Callee-saved
$f20..$f31 odd (n32)
Floating point
Caller-saved
Chapter 3 — Arithmetic for Computers — 40
FP Example: Array Multiplication
X=X+Y×Z
All 32 × 32 matrices, 64-bit double-precision elements
C code: void mm (double x[][], double y[][], double z[][]) { int i, j, k; for (i = 0; i! = 32; i = i + 1) for (j = 0; j! = 32; j = j + 1) for (k = 0; k! = 32; k = k + 1) x[i][j] = x[i][j] + y[i][k] * z[k][j]; } Addresses of x, y, z in $a0, $a1, $a2, and i, j, k in $s0, $s1, $s2 Chapter 3 — Arithmetic for Computers — 41
FP Example: Array Multiplication
MIPS code:
li li L1: li L2: li sll addu sll addu l.d L3: sll addu sll addu l.d …
$t1, 32 $s0, 0 $s1, 0 $s2, 0 $t2, $s0, 5 $t2, $t2, $s1 $t2, $t2, 3 $t2, $a0, $t2 $f4, 0($t2) $t0, $s2, 5 $t0, $t0, $s1 $t0, $t0, 3 $t0, $a2, $t0 $f16, 0($t0)
# # # # # # # # # # # # # #
$t1 = 32 (row size/loop end) i = 0; initialize 1st for loop j = 0; restart 2nd for loop k = 0; restart 3rd for loop $t2 = i * 32 (size of row of x) $t2 = i * size(row) + j $t2 = byte offset of [i][j] $t2 = byte address of x[i][j] $f4 = 8 bytes of x[i][j] $t0 = k * 32 (size of row of z) $t0 = k * size(row) + j $t0 = byte offset of [k][j] $t0 = byte address of z[k][j] $f16 = 8 bytes of z[k][j]
Chapter 3 — Arithmetic for Computers — 42
FP Example: Array Multiplication … sll $t0, $s0, 5 addu $t0, $t0, $s2 sll $t0, $t0, 3 addu $t0, $a1, $t0 l.d $f18, 0($t0) mul.d $f16, $f18, $f16 add.d $f4, $f4, $f16 addiu $s2, $s2, 1 bne $s2, $t1, L3 s.d $f4, 0($t2) addiu $s1, $s1, 1 bne $s1, $t1, L2 addiu $s0, $s0, 1 bne $s0, $t1, L1
# # # # # # # # # # # # # #
$t0 = i*32 (size of row of y) $t0 = i*size(row) + k $t0 = byte offset of [i][k] $t0 = byte address of y[i][k] $f18 = 8 bytes of y[i][k] $f16 = y[i][k] * z[k][j] f4=x[i][j] + y[i][k]*z[k][j] $k k + 1 if (k != 32) go to L3 x[i][j] = $f4 $j = j + 1 if (j != 32) go to L2 $i = i + 1 if (i != 32) go to L1
Chapter 3 — Arithmetic for Computers — 43
Accurate Arithmetic
IEEE Std 754 specifies additional rounding control
Not all FP units implement all options
Extra bits of precision (guard, round, sticky) Choice of rounding modes Allows programmer to fine-tune numerical behavior of a computation Most programming languages and FP libraries just use defaults
Trade-off between hardware complexity, performance, and market requirements
Chapter 3 — Arithmetic for Computers — 44
Graphics and audio applications can take advantage of performing simultaneous operations on short vectors
Example: 128-bit adder:
Sixteen 8-bit adds Eight 16-bit adds Four 32-bit adds
Also called data-level parallelism, vector parallelism, or Single Instruction, Multiple Data (SIMD)
§3.6 Parallelism and Computer Arithmetic: Subword Parallelism
Subword Parallellism
Chapter 3 — Arithmetic for Computers — 45
Originally based on 8087 FP coprocessor
FP values are 32-bit or 64 in memory
8 × 80-bit extended-precision registers Used as a push-down stack Registers indexed from TOS: ST(0), ST(1), … Converted on load/store of memory operand Integer operands can also be converted on load/store
Very difficult to generate and optimize code
Result: poor FP performance
§3.7 Real Stuff: Streaming SIMD Extensions and AVX in x86
x86 FP Architecture
Chapter 3 — Arithmetic for Computers — 46
x86 FP Instructions Data transfer
Arithmetic
Compare
Transcendental
FILD mem/ST(i) FISTP mem/ST(i) FLDPI FLD1 FLDZ
FIADDP FISUBRP FIMULP FIDIVRP FSQRT FABS FRNDINT
FICOMP FIUCOMP FSTSW AX/mem
FPATAN F2XMI FCOS FPTAN FPREM FPSIN FYL2X
mem/ST(i) mem/ST(i) mem/ST(i) mem/ST(i)
Optional variations
I: integer operand P: pop operand from stack R: reverse operand order But not all combinations allowed Chapter 3 — Arithmetic for Computers — 47
Streaming SIMD Extension 2 (SSE2)
Adds 4 × 128-bit registers
Extended to 8 registers in AMD64/EM64T
Can be used for multiple FP operands
2 × 64-bit double precision 4 × 32-bit double precision Instructions operate on them simultaneously
Single-Instruction Multiple-Data
Chapter 3 — Arithmetic for Computers — 48
Unoptimized code:
1. void dgemm (int n, double* A, double* B, double* C) 2. { 3. for (int i = 0; i < n; ++i) 4. for (int j = 0; j < n; ++j) 5. { 6. double cij = C[i+j*n]; /* cij = C[i][j] */ 7. for(int k = 0; k < n; k++ ) 8. cij += A[i+k*n] * B[k+j*n]; /* cij += A[i][k]*B[k][j] */ 9. C[i+j*n] = cij; /* C[i][j] = cij */ 10. } 11. }
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
Chapter 3 — Arithmetic for Computers — 49
x86 assembly code:
1. vmovsd (%r10),%xmm0 # Load 1 element of C into %xmm0 2. mov %rsi,%rcx # register %rcx = %rsi 3. xor %eax,%eax # register %eax = 0 4. vmovsd (%rcx),%xmm1 # Load 1 element of B into %xmm1 5. add %r9,%rcx # register %rcx = %rcx + %r9 6. vmulsd (%r8,%rax,8),%xmm1,%xmm1 # Multiply %xmm1, element of A 7. add $0x1,%rax # register %rax = %rax + 1 8. cmp %eax,%edi # compare %eax to %edi 9. vaddsd %xmm1,%xmm0,%xmm0 # Add %xmm1, %xmm0 10. jg 30 # jump if %eax > %edi 11. add $0x1,%r11d # register %r11 = %r11 + 1 12. vmovsd %xmm0,(%r10) # Store %xmm0 into C element
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
Chapter 3 — Arithmetic for Computers — 50
Optimized C code:
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
1. #include 2. void dgemm (int n, double* A, double* B, double* C) 3. { 4. for ( int i = 0; i < n; i+=4 ) 5. for ( int j = 0; j < n; j++ ) { 6. __m256d c0 = _mm256_load_pd(C+i+j*n); /* c0 = C[i][j] */ 7. for( int k = 0; k < n; k++ ) 8. c0 = _mm256_add_pd(c0, /* c0 += A[i][k]*B[k][j] */ 9. _mm256_mul_pd(_mm256_load_pd(A+i+k*n), 10. _mm256_broadcast_sd(B+k+j*n))); 11. _mm256_store_pd(C+i+j*n, c0); /* C[i][j] = c0 */ 12. } 13. }
Chapter 3 — Arithmetic for Computers — 51
Optimized x86 assembly code:
1. vmovapd (%r11),%ymm0 # Load 4 elements of C into %ymm0 2. mov %rbx,%rcx # register %rcx = %rbx 3. xor %eax,%eax # register %eax = 0 4. vbroadcastsd (%rax,%r8,1),%ymm1 # Make 4 copies of B element 5. add $0x8,%rax # register %rax = %rax + 8 6. vmulpd (%rcx),%ymm1,%ymm1 # Parallel mul %ymm1,4 A elements 7. add %r9,%rcx # register %rcx = %rcx + %r9 8. cmp %r10,%rax # compare %r10 to %rax 9. vaddpd %ymm1,%ymm0,%ymm0 # Parallel add %ymm1, %ymm0 10. jne 50 # jump if not %r10 != %rax 11. add $0x1,%esi # register % esi = % esi + 1 12. vmovapd %ymm0,(%r11) # Store %ymm0 into 4 C elements
§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
Chapter 3 — Arithmetic for Computers — 52
Left shift by i places multiplies an integer by 2i Right shift divides by 2i?
Only for unsigned integers
§3.9 Fallacies and Pitfalls
Right Shift and Division
For signed integers
Arithmetic right shift: replicate the sign bit e.g., –5 / 4
111110112 >> 2 = 111111102 = –2 Rounds toward –∞
c.f. 111110112 >>> 2 = 001111102 = +62 Chapter 3 — Arithmetic for Computers — 53
Associativity
Parallel programs may interleave operations in unexpected orders
Assumptions of associativity may fail (x+y)+z
x+(y+z) -1.50E+38
x -1.50E+38 y 1.50E+38 0.00E+00 z 1.0 1.0 1.50E+38 1.00E+00 0.00E+00
Need to validate parallel programs under varying degrees of parallelism Chapter 3 — Arithmetic for Computers — 54
Who Cares About FP Accuracy?
Important for scientific code
But for everyday consumer use?
“My bank balance is out by 0.0002¢!”
The Intel Pentium FDIV bug
The market expects accuracy See Colwell, The Pentium Chronicles
Chapter 3 — Arithmetic for Computers — 55
Bits have no inherent meaning
Interpretation depends on the instructions applied
§3.9 Concluding Remarks
Concluding Remarks
Computer representations of numbers
Finite range and precision Need to account for this in programs
Chapter 3 — Arithmetic for Computers — 56
Concluding Remarks
ISAs support arithmetic
Bounded range and precision
Signed and unsigned integers Floating-point approximation to reals Operations can overflow and underflow
MIPS ISA
Core instructions: 54 most frequently used
100% of SPECINT, 97% of SPECFP
Other instructions: less frequent Chapter 3 — Arithmetic for Computers — 57